Set in the world of the popular fantasy series by Rothfuss,The Kingkiller Chronicle will follow a pair of wandering performers on their adventures through the unique and startling world of Temerant, immersing audiences in a universe of unexpected heroes, mystical places, and terrifying dark forces.
Status: In Development
Runtime: 60 minutes
The Kingkiller Chronicle - Tak (game) - Netflix
Tak is a two-player abstract strategy game designed by James Ernest and Patrick Rothfuss and published by Cheapass Games in 2016. It was introduced in Patrick Rothfuss' book The Wise Man's Fear, Day 2 of The Kingkiller Chronicle. The objective of Tak is to be the first to connect any two opposite edges of the board with their pieces, called “stones”, creating a road. To this end, players will take turns attacking and capturing their opponent's pieces while supporting their own. Cheapass Games launched a Kickstarter campaign on April 19, 2016 with a goal of US$50,000 in order to bring the game to publication. It ended on May 23, 2016 with 12,187 backers and US$1,351,142 pledged.
The Kingkiller Chronicle - End of game - Netflix
The primary goal of Tak is to build a road from one opposite end of the board to the other. Only flat stones and capstones can contribute to a road, while standing stones do not. As soon as the road is built, the player who built it wins. This is called a “road win”. Roads do not have to be in a straight line, but stones can only connect when they are adjacent to one another. Stones cannot connect diagonally. If a player makes a move that results in a winning road for both players, the active player wins. If a road is not built by either player, a player can also win by controlling the most spaces with flat stones on the board. The game will end when a player places their last piece, or when all spaces on the board are covered. The player with the most flat stones wins. Standing stones and capstones do not count. Stones captured by other pieces also do not count, only the flat stone on top.